![]() ![]() Shields can be replenished in the between-level store, meaning that your success or failure in one level can directly determine how you'll do in the next. If your shield expires entirely and you're hit again, it's game over. Every time you're hit in Ultratron, you not only lose your score multiplier, but also a chunk of your shield. If they're hit by a bullet, they drop away from your chain and can no longer fire until you've run back to pick them up.īut the most intriguing thing about this little shop of firepower, is that this is where you purchase your lives. You can purchase up to three of these pets – a "Shooty Pet", a "Rocket Pet", and a "Laser Pet" - and have them all trailing along behind you, taking potshots at the enemy. You may even buy or upgrade a drone pet, which will follow you around and try to help to defend you from the evil robot army. So if you pick up $3,000, you might want to spend that on an extra smart bomb or two, or purchase the ability to fire grenades. The pickups you collect in-game (aside from temporary weapon upgrades) are actually currency which can be used to modify your abilities at the end of each level. What Ultratron introduces that sets it apart from the rest though, is resource management. You clear screens full of enemies, dodge bullets, occasionally detonate a smart bomb when things become too much, and you collect pickups as and when they're available. A strange combination of Robotron 2084, Defender, and Smash TV, the game tasks you with doing all the usual things you'd expect from such a shooter. Puppy Games' Ultratron – the follow up to a $1 Xbox 360 indie title with an identical name - is another such twin-sticker that can be added to the list. The excellent Geometry Wars 3: Dimensions is at the top of the pile, whilst less high-profile releases such as We Are Doomed and Sixty Second Shooter Prime bring up the rear. When it comes to twin-stick shooters, the Xbox One now has a fair few titles from which to choose. ![]()
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